The following may be different than other versions of Austerlitz:
1) Conquering territory.
2) Barracks restriction.
3) Mathematical battles.
4) Simulated battles.
1) Conquering territory. Ownership of a co-ordinate is transferred during movement, not at the end. Therefore, ownership is conferred to the first empire to conquer neutral coordinates. (section 6.4.1.1)
2) Barracks restriction. 5.1.7.1.1 The Presence of Enemy Brigades - How they affect your orders.
The presence of enemy brigades on one of your co-ordinates prevents you performing certain actions on that co-ordinate. When an enemy brigade or federation is on one of your barracks, you cannot use the following orders for any of your brigades or federations on that co-ordinate only:
- Increase Headcount
- Raise Experience
- Set-up Additional Battalions
- Build New Brigades
- Fortify Barracks
- Build a Production Site (Fortress)
Only brigades or federations located within Trade Cities and barracks with large fortresses are exempt from the effects of the presence of enemy brigades.
3) Mathematical battles. A cavalry-only and a morale check have been added. (section 7.1.2)
Round 1: Artillery long-range combat
Round 2: All Troops long-range combat
Round 3: All Troops Hand-to-Hand combat
Round 4: Cavalry only Hand-to-Hand combat
Round 5: Morale Check
Round 6: All Troops Hand-to-Hand combat
Round 7: All Troops long-range combat
4) Simulated battles.
- To make Simulated Battles more even, the maximum number Battle Federations allowed on one side is 110, leaving 70 to the other side (180 total for the battle). For example:
SideA has 500 battle federations, SideB 100. Instead of the allowances for SideA = 150 and Side B = 30, SideA will be allowed to field only 110
battle federations, and side B 70.
- 7.2.5.1 Detachment Orders have been enhanced with the following: a Battle_Federation is assigned a Leader_Federation. This Battle_Federation will receive the same orders as the Leader_Federation, and maintain its x and y coordinate distances from the Leader_Federation, thus maintaining the assigned "formation". See the SimGui help file for more information.